Mugen Persona 4 Arena3/17/2021
However, its cast is almost completely different than the previous productions, with only Mitsuru and Akihikos actors returning.Oku Shutaro returns as the director and Jun Kumagai is once again responsible for the script.It was performed at the Tokyo Metropolitan Art Space s playhouse from December 19-23, 2014.The final performance was also broadcasted on Japanese video sharing website niconico.
Welcome - Bienvenidos - ( Subscribe on this forum, comment and share your works for everyone have fun:D ) - Bienvenidos - Welcome Search Query Display results as: Posts Topics Advanced Search Website Navigation Help. Capcom --Biohazard Full Game Project --Street Fighter IV --Marvel vs. Capcom --Web of Spider-Man --Marvel Super Heroes Reborn --Marvel Vs. Free forum phpBB Free forum support Report an abuse Forumotion.com. Most of the time though, Marisa will want to be choosing the groove that gives her Master Spark variants the most bang for her buck, as shes extremely reliant on her Power meter this time around. The function of differs depending on which alignment Marisa chooses at the beginning of the match; Type-A alignment allows to act as a Guilty Gear -styled Burst, which deals no damage but allows Marisa to gain 1000 Power on hit; Type-B alignment turns into either a launching Burst attack or an Alpha Counter if performed with, while the Type-C alignment turns into a Roman Cancel, allowing Marisa to prematurely cancel the animation of most of her attacks. When using Type-A, Marisas Spirit Meter is filled slowly over time, as well as receiving damage. ![]() Mugen Persona 4 Arena Full During ThisMarisa can also access Spell Trance once she acquires 2000 Power, which allows her to use her Hypers for a fraction of their normal Power cost, but gradually drains her Power over time; if Marisas Spirit Meter is full during this time, Marisa can also perform Final Spark, but will consume her entire Spirit Meter and ends Spell Trance. ![]() Selecting Type-B will also change Marisas grounded forward run into a dash; while this only travels a limited distance and cannot be extended or jumped out of, it grants Marisa with projectile invincibility during the forward movement, and allows her to gain a small amount of Spirit for each projectile grazed in this manner. While blocking, a Guard Cancel Counter can be performed at the cost of 25 of her Spirit Gauge. Marisa can also perform a Bomb with, but now has different properties; Bombs in this alignment will only use 50 of the Spirit Meter and will launch an opponent on hit; unlike the Type-A alignment, Bombs in Type-B can be cancelled into from any Normal attack. In this alignment, Final Spark can be performed with 1000 Power and at least 50 Spirit Meter, and will consume all available Spirit on use, but its damage will be directly proportional to the amount consumed. Alternatively, Marisa can enter Spell Rage with at least 50 Spirit, which will increase all damage dealt by 15 for a limited time. If the Type-C alignment is chosen, the Spirit Meter increased whenever Marisa performs any type of forward movement or deals damage to the opponent, and can also perform up to two air dashes per jump instead of one. Marisa can prematurely cancel the animation of any non-throw attack and immediately return to an idle state at the cost of 50 of her Spirit Meter, allowing her to either extend combos or make normally unsafe moves unpunishable. With 1000 Power, Marisa can also activate Spell Overdrive, which grants her a time-limited buff that not only allows her to jump cancel many of her ground Normals, but also allows her to cancel her Normals into her Normals, at the expense of some damage. Mugen Persona 4 Arena Free Of PowerMarisa can also perform any of her Hypers besides Final Spark free of Power cost, but immediately causes the mode to end on use. Marisa is capable of performing EX versions of these Specials by substituting the inputs of these commands with, at the cost of 500 Power; the most notable benefits to EX Specials being an additional hit to the EX Witching Blaster projectile, projectile invulnerability during the startup of EX Witch Leyline, untechable knockdown and startup invulnerability being extended to last until the end of the active frames in EX Miasma Sweep, and EX Sweep Aside having a larger hitbox and dragging the opponent toward her. In a similar fashion, Marisa can also substitute the inputs of Love Sign Master Spark and Love Sign Angled Master Spark with to perform Bewitched Weapon Dark Spark and Bewitched Weapon Angled Dark Spark, both of which cost 2000 Power and provide other benefits over their Level 1 counterparts, such as less startup, more damage, and less endlag. Because of these benefits, Marisa can tend to be very reliant on Power, making the Type-A alignment most suitable for her, as the ability to gain Power using Bomb or using reduced-cost EX Specials and Hypers far outweigh the benefits of the other two alignments. Hovering the mouse cursor over the icon displays the hold duration if applicable. You can help the M.U.G.E.N Database by uploading a video for this article. The ability to Just Defend and Guard Cancel are both taken from Garou: Mark of the Wolves and Street Fighter Alpha, respectively. Type-Bs Bomb mechanic behaves similar to One More Burst from Persona 4: Arena, while Spell Rage resembles a similar powerup found in the N-Groove of Capcom Vs. The behavior of Type-Bs grounded forward dash is inspired by the Graze mechanic found in the Touhou Project fighting game spinoffs, starting with Immaterial and Missing Power. Spell Overdrive borrows aspects from both Street Fighter Alpha 2 s Custom Combo system and The King of Fighters 2002 Ultimate Match s MAX Mode mechanic.
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